Higher priority: * Make our GdkPixbuf dependency optional, for broader adoption in other communities (eg. OpenGL games). We'll want to use ARGB internally. We'll keep the GdkPixbuf-based public interface around, but split up the libraries somewhat. We may want to use it to load PNGs/JPEGs/etc., but that piece of code's implementation will be flexible so that it isn't exclusively dependant on GdkPixbuf. * Areas in need of improvement: * multiImage * Text * Whitespace issues * "International" issues - bi-directional, top->bottom, etc. * Text along paths * Remove pango compeletly since it isn't thread safe nor does it support SVG text very well. * Create interface to allow text to be drawn by cairo directly if available * Fonts * CSS-defined fonts (do we want to support this?) * SVG fonts (do we want to support this?) * Improved GError support in the loader and error propegation, rather then the g_warnings that we currently use. * Make error messages translatable (requires adding gettext). Lower Priority: * Improvements to the rsvg-view application * Add panning * Add menus * Set a better size hint * Use cairo * Any SVG 1.2 features that we want to sneak in. SVG 1.2 conformance is not a priority. Top candidates include: * * Improved Gimp plugin (choose 1 of "A" or "B". "A" would be easier, but perhaps less compelling. Jimmac and Tigert would be estatic if we could do either.) * A) Store layer names, composite layers onto the Gimp itself * B) Implement a Gimp-based RsvgRender that drew SVGs in terms of Gimp's path, gradient, pattern, etc. APIs * DOM interface, possibly javascript bindings. * Animation, should be easier if DOM is done right.